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Go Navy | Veterans | Armed Forces | Murphy's Laws for Combat | Affiliates |
- GO NAVY !
- Honor those who fought
- Our other armed forces
To
all of the members of our armed forces
- past, present, and
future . . .
THANK YOU |
On a lighter note . .
.
MURPHY'S
COMBAT LAWS
- You are not a superman.
- If it's stupid but it works, it isn't
stupid.
- Anything you do can get you shot -
including doing nothing.
- Don't look conspicuous - it draws fire.
- Try to look unimportant because the
bad guys may be low on ammo.
- Never share a foxhole with anyone braver
than you are.
- When in doubt, empty your magazine.
- Never forget that your weapon was made
by the lowest bidder.
- Things that must be together to work,
usually can't be shipped together.
- Radios will fail as soon as you desperately
need fire support.
- All 5 second grenade fuses burn down
in 3 seconds.
- No plan survives the first contact
intact.
- If your attack is going really well,
it's an ambush.
- The enemy diversion you are ignoring
is the main attack.
- If you are forward of your position,
the artilary will fall short.
- The important things are always simple.
- The simple things are always hard.
- The easy way is always mined.
- If the enemy is in range - SO ARE YOU!
- Tracers work both ways.
- Incoming fire has right of way.
- Friendly fire isn't friendly.
- The only thing more accurate than incoming
enemy fire is incoming friendly fire.
- When you have secured an area, don't
forget to tell the enemy.
- Make it tough for the enemy to get
in and you can't get out.
- If you take more than your fair share
of objectives, you will have more than
your fair share of objectives to lose.
- When both sides are convinced that
they are about to lose, they are both
right.
- If you are short of everything except
enemy, you are in combat.
- Professional soldiers are predictable,
but the world is full of amateurs.
- No combat ready unit has ever passed
inspection.
- Murphy was a grunt.
Adapted from Half Life
- Opposing Force |
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